xenium
|
Hazard pointer allocation strategy for a dynamic number of hazard pointers per thread. More...
#include <hazard_pointer.hpp>
Inherits xenium::reclamation::detail::generic_hp_allocation_strategy< K_, A, B, ThreadControlBlock >.
Hazard pointer allocation strategy for a dynamic number of hazard pointers per thread.
This strategy uses a linked list of segments for the hazard pointers. The first segment can hold K
hazard pointers; subsequently allocated segments can hold 1.5x the number of hazard pointers as the sum of all previous segments.
The threshold for the number of retired nodes is calculated as A * available_hps + B
, where available_hps
is the max. number of hazard pointers that could be allocated by all threads at that time, without growing the number of segments. E.g., if K = 2
and we have two threads each with a single segment, then available_hps = 4
; if one thread later allocates additional hps and increases the number of segments such that they can hold up to 10 hazard pointers, then available_hps = 10+2 = 12
.
K
, A
and B
can be configured via template parameter.
K | The initial number of hazard pointers (i.e., the number of hps that can be allocated without the need to grow). |
A | |
B |